Hi, I have a big problem with my model. I created it in Maya. It has a main body and a leotard as clothing with is attached to the main body of my model with a Wrap deformer. It works fine in Maya. Problem is that the wrap deformer means nothing to Unity so it doesn't work. Now, the clothes do not move with the model. Apparently, Unity does not yet support deformers.
I've tried copying my body weights to the clothing, but doesn't transfer very well and caused all sorts of weight confusion and weird deformities. Any ideas how I could get around this?
Replies
http://www.creativecrash.com/maya/script/convert-wrap-deformer-to-skincluster
Converts wrap deformer to skin.
Thanks, I'll give this a shot. I have worked with a similar script before though and it didn't work properly. Also, how do I install and call upon it in the script editor? Sorry, I know absolutely nothing about the coding aspect of Maya.
I have Max on my Windows partition (I'm on a Mac), but I don't think that's going to work. I've been noticing lately that exporting the file as .fbx actually doesn't save the Wrap deformer either, as the errors keep telling me when it exports. I think one time it said I could enable it on export, but I couldn't find where. Is there a way to make .fbx accept deformers?