So I use Maya for my modeling and texturing, and then my team uses Unity. So I am not a Unity expert, but I'm having to test out textures before sending in my final. I made my normal in photoshop and it is saved as a .tiff. The mesh is .fbx. When I import my texture will come in but the Normal map does not. And for some reason it wont let me plug it in. Looks like its not really reading it. I know I have to be missing something simple here, so any help would be appreciated.
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