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Unity collision question

Deathrey
polycounter lvl 4
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Deathrey polycounter lvl 4
Greetings gentlemen,
I've ran into a question regarding colliders in Unity.
I'm buidling a static house asset. As far as I know, the best way to sort out collisions is to make a compound collider from primitives in Unity.
However, I need quite detailed collision model plus I feel more comfortable doing collision meshes in my 3d package.

So my question is how great is performance difference between those:
1) 88 box colliders
2) 88 convex mesh colliders, 8 verts each
3) One concave mesh collider with 704 verts

47URs8d.jpg

Many thanks for your replies in advance!

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