Hi everyone, Got a question for the unity people, what is the best way to go about making trees for an FPS/3rd person perspective game in unity? With LOD and good-enough shaders for the canopy/leaves. Speed tree is a contender but I have herd crap about it, I used it last year to some dismay (it did not work so well with…
Hello, I want to animate a raw cloud data and export to into Unity. By 'raw cloud data' I mean a very complex looking cloud with vertex colors I got and I need to animate. On pictures you can see final form of cloud, now presented with a 200K of polys. Is there a way to somehow convert this mesh to particles, or show…
Hey fellow polycounters. Beside my work and my masterthesis i´m working on a small unity game. It´s a 3d space shooter shown from a top-down perspective. I´m currently working on the game mechanics and multiplayer functionality. At the moment i´m using photon as my network service but Unity 5 should get some new networking…
*Skyshop Update* 1.07 is available now! What can we say, this release has been a long-time coming! It is by far the most substantial Skyshop release to date. Building upon Skyshop's leading image quality in Unity, localized reflections and a good cubemap manager are paramount to achieving high scene fidelity within dynamic…
Attachment not found. Hey, I am working on a Unity art package and wanted to share my progress so far with you guys to get some feedback and improve the final product. The asset as you can see is a Mechanoid, I created it in 3D Studio Max then Zbrushed it and used Quixel suite's 'Ddo' and 'Ndo' to texture it using…
In search of a Unity Level Designer who is experienced with node based material editors like ShaderForge or the Unreal Material Editor. We are looking for someone who is comfortable working with light baking and very experienced working within the Unity Engine. Please send code samples and portfolio links to…
Moved your topic from Technical Talk to Unity, where you should get more eyeballs from those familiar with Unity. Have you tried looking at these solutions? https://duckduckgo.com/?q=unity+sss&ia=software
http://www.bb0x.com/tuts Exporting to unity is pretty simple. In my tutorial about it I talk more about setting maya and the fbx exporter up properly so you can use it as is in Unity. (unity scales fbx's down to 0.01 for some reason.)
Hey everyone. I'm importing a model into Unity that has a hopper at the top. However, with the normals facing outward the inner faces disappear when viewed in the Unity engine. Of course if I reverse the normals, the outside faces disappear. So how do I approach this? Do I need to extract the faces a bit to provide two…
ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…