Hey everyone.
I'm importing a model into Unity that has a hopper at the top. However, with the normals facing outward the inner faces disappear when viewed in the Unity engine. Of course if I reverse the normals, the outside faces disappear.
So how do I approach this? Do I need to extract the faces a bit to provide two faces for the normals to go both ways? Or is there another work around?
Thanks in advance.
Replies
But if the normals flip won't I just not see the faces from another direction? It seems like I would need to provide another face.
If you find any flipped normals this way, you can use Normals > Reverse to flip them right side out.
Ah nice. I probably won't use this now but bookmarked for later, just in case.