now while i hate getting negative feedback i need to learn to accept it and use it to improve my levels... so be as brutal as you can (but not too nitpicky). currently i am at work posting this and since i've only recently discovered how to not get halo's around my trees when rendering (see, stray sod wip), all i have are…
Finally finished this self portrait I've been working on. It has been halted many times so it took a while to finish it but I like the end results. Sculpted and modeled in zbrush, some aspects including the hair cards are done in maya. Textured in SP and xnormal, rendered in marmoset toolbag 3 and post processed in…
Hi, i wanted to ask if is it possible to make the side faces and borders of a displaced mesh ( plane ) smooth like in Arnold or another offline renderer. Here is what i mean: Arnold: Marmoset: Marmoset material settings: The displacement is a 8k seamless texture at 32 bit in PNG. Normal Map the same. The plane has over 1.5…
Hey, here is a scene I made for an assessment, its a diorama of a scifi scene set on an alien world. I developed models in Maya, did Hi poly's in Maya and Zbrush, Baking in Marmoset toolbag 3 and did texturing in Substance Painter. The final presentation was done in Sketchfab which I've provided a link for but I also did a…
Hey guys I am working on a project atm and am looking for work I saw in the last week as a reference. Its this awesome Maya render of a black cat in a medical cone and I think there was a bit of tissue paper in the background. Its a really slick render with great lighting and I was sure I had it bookmarked but now for the…
I'll be posting random work here. Right now I do texture work mainly but plan on doing some architectural visualization very soon (renders to come!) Critique is very much welcome! To start, some hard surface painting (99% handpainted): (this list will be updated until I finish my website portfolio, as I also do web design…
Hey guys i need some help my 3Ds Max is Rendering all funny after i formatted my PC and tried to render to texture a model and after render i applied it to my Mesh and it was on extreme low res only a few parts were ok but other were extremely low i baked it at 4096 x 4096 and it was Crap. My recent baked Normals Map is a…
More images at Artstation: https://www.artstation.com/occultart Modeled in 3DsMax and Zbrush rendered in Corona. This character has the power of Electrokinesis; the ability to control electric currents. His natural power is enhanced by the devices he carries. The straps on his back extract energy from his body, the large…
Hello all,I need some professional evaluation of this render I am working on.I feel it doesn't look good and any suggestions on how the materials, lighting, and overall appearance can be improved. Please feel free to tear it apart. I really want to make sure it looks as realistic as possible. I am using mental ray with…
I work as a 3d generalist (mainly modelling, texturing, animation, rendering, pp etc) in advertising and arch viz. My experience in creating for games comes only from reading these forums and watching tutorials. Recently a studio approached me requiring a 3d artist skilled in creating low poly models and putting them into…