Finally finished this self portrait I've been working on. It has been halted many times so it took a while to finish it but I like the end results. Sculpted and modeled in zbrush, some aspects including the hair cards are done in maya. Textured in SP and xnormal, rendered in marmoset toolbag 3 and post processed in photoshop. The High poly render differ from the beard and slight facial structure of the final model, tweaks had been done that aren't in the high poly shot.