Hey guys i need some help my 3Ds Max is Rendering all funny after i formatted my PC and tried to render to texture a model and after render i applied it to my Mesh and it was on extreme low res only a few parts were ok but other were extremely low i baked it at 4096 x 4096 and it was Crap.
My recent baked Normals Map is a lot brighter than the ones i used to bake.
I also tried to see a few models that i had done earlier to adjust and applied its normal map and it was on really low res but the normal map is 4096 x 4096. i tryed changing settings in Viewport but nothing. please help
apparently i cant upload images.
Replies
In Background Texture Size and Download Texture Size, select 1024 and 512 respectively, and ensure you tick "Math Bitmap Size as Closely as Possible" for each.
Save that and restart Max, see if that helps.
It could also be a limitation on your graphics card if that does't work.
_Revel
@ Ravel: I use XP.
@ Xoliul: I only make my map that size so i get great quality and then i resize it to 1024 x 1024.
change the sampling, rendering bigger and scaling down won't give you better quality
It helps to prevent lighting artifacts from occurring at seams.
In particular this happens with mip-maps and even manual resizing of an image from the down sampling.
Padding stretches the edges of your normal map outwards so when the image is down sampled it doesn't draw on 'empty' pixels which can cause lighting artifacts. Padding is also good to stop the artifacts on the full size image where the unwrap edges might cut through pixels that have missed being baked\painted.
It's kinda like an Anti-Aliasing for textures.
That said, I would avoid doing it on maps that are not generated by RTT; handpainted diffuse won't really benefit (it'll easily deteriorate even). This method is really just a way to combat aliasing, noise and other artifacts.
so why not from the start use sampling methods for the targetresolution?
i somewhat doubt that baking without AA and scaling it down will gice you the same results as just using sampling for the bake at final res.
hah yeah I agree man, but some apps just don't have adequate enough sampling. If you're using max, then hammersley at 1.0 should be perfect, but other apps (or renderengines even, like MR) might not fare so well. I used FAOgen for some AO textures recently: there is no AA supersampling there, so the only way to get rid of jaggies is to render at the max resolution and downscale.