****UPDATE: The original question has been answered, but now that the lo-poly mesh is 90% complete, I thought I shouldn't start another thread just to ask for critiques when this thread is already so similar. So, if you have the time and good nature, I'd appreciate any advice regarding the topology. This is my first game…
So, our good pals over at 8Monkey Labs have seen fit to overhaul and crank up the goodness on the Marmoset Toolbag model viewer. A Mere Bag O' Tools Tons of people have been using the Marmoset toolbag over the past year or so to make fancy real-time screenshots of their models and textures - and now the feature set just…
3ds Max Public Roadmap | Autodesk It seems Autodesk is up on something because on 3ds Max Updated Public roadmap at the Artist Experiences there is a new item called Brush tools. There is a brush tools panel that seems identical with Mudbox one. The details of this Future feature are not very enlightening: Consolidate and…
MagicPicker, the advanced Adobe Illustrator and Photoshop color wheel-based panel just updated to v5.1! New version improves adjustment to Fill & Stroke colors for vector shapes and text, enhances Tone Lock that lets keep color in the same range, Color Temperature Wheel and K-Lock, that lets keep K value of CMYK on the…
Hey everyone! Ever since I started doing animation with parent constraints involved in Cinema 4D, I've always had to wrestle with it to make it work properly. I've had problems with using a single parent object within a parent constraint, which I believe I can do without a problem in Maya (when adjusting the weight slider,…
Hi there! Jump Punch Kick is an indie team from New Zealand working on a 4 player co-op top down shooter. We are looking for a talented 3d character artist to model and texture: 1 main player-character model and 1 enemy model for our prototype. We currently use placeholder assets so the aim of this brief is to help us…
Saw this on the Photoshop Blog: [ame]www.youtube.com/watch?v=6TRz-gNdQFg[/ame] [ame]www.youtube.com/watch?v=fMxvyB1fMNY[/ame] It might be useful for texturing assets and seeing the changes show up live on the asset with engines that can hotload textures. You could set up a template PSD with folders/groups with the names of…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Weekly Update: This week I completed the low poly and high poly models, and finished the baking process. Everything is now ready to move forward. Next week, I’ll be starting on the texturing phase—looking forward to bringing it all to life!
How can I make the checkbox created on the rollout panel appear and work separately for each selected object? rollout my "MyRollout" checkbox mycb "My Checkbox" createdialog my If I create a panel and a checkbox in it and write a condition if it is enabled, then, for example, I will print text, it will be done, but this…