Hi there!
Jump Punch Kick is an indie team from New Zealand working on a 4 player co-op top down shooter.
We are looking for a talented 3d character artist to model and texture: 1 main player-character model and 1 enemy model for our prototype. We currently use placeholder assets so the aim of this brief is to help us further define the look/direction of our characters as well as test their ‘readability’ from a top-down perspective.
Our desired character art style is stylised; think League of Legends DOTA2, Battle Chasers, Overwatch etc... players will be viewing the characters from a top down perspective much like Brawl Stars or various MOBA's (so less detail would be required than say a 3rd person action game).
The player character will likely be 5-8k tris and the enemy character likely 2-4k tris, preferably with hand-painted textures.
Update: A few applicants have mentioned it's difficult to estimate without reference, so I have posted the concept art.
Player character (Concept #4 "Headgear" is the approved concept)
Enemy concept (Concept #1 "Armoured Scythe" is the approved concept)
Skills required:
Bonus points:
This short-term contract is suited to:
If this sounds like something you’d like to help on, please send an email to jono [at] jumppunchkick.com with a link to your online portfolio, CV and rate with ‘3d stylised character artist’ in the email subject line.
(Enquiries without portfolios will not be considered).
EDIT: March 27 - the position has now been filled. Thanks to all who took the time to apply.