OK time for a long overdue update lol Various Modular Buildings, dirt + grime to be added via decals Tiling Pavement, low poly in marmoset and mudbox screen Traffic Light Prop High Poly Car and low poly bake, normal and AO in xnormal High Poly truck mesh, wip They are all for a current wip project I'm working on with a…
I checked out their website and it seems the only thing the AI does is generate scripts and maybe the voices? Which others have pointed out, are not great, the comedian youtube video could be funny, but it is so completely flat. There is no emphasis on anything, it's a step above being monotonously and evenly told. The…
3D Game-Ready Environment In Unreal Engine 4 Learn on https://www.wingfox.com/c/8391_2670_3560 You will learn how to create a game-ready environment from scratch. The tutor will go through the entire process of making an environment for you to show off on your portfolio to demonstrate you can create an environment for…
I am working on a Fighting Arena based in the Pokemon world. Similar to the fighting arena in the Pokemon Detective Pikachu movie. Arena concept by Concept Art House: Lighting reference: https://youtu.be/6ooNSgAnOoc I did Basic Blockout in Unreal engine using blockout tools. I'm currently adding assets to create an asset…
Hi everyone! I'm making some modular props and materials in orther for me to practice trim sheets. I'm making a little scene of Casco Antiguo (Panama City's colonial sector). So far I have the models mostly done, and I'm working on the materials for the different trims. Some screenshots of the materials for the street and…
Hi everyone! Today I began my first weapon modeling experience that follows a AAA pipeline and requirements. I also decided that I'll be sharing all the progress I make through here, to get feedback. The weapon I'll be modeling is Daniel Defense's MK18 rifle, with ACME Machine HK Style Flip-Up Sights, a Trijicon MRO® 1x25…
Hello, My name is Matt Guerrero and I am looking for a freelance or Full Time Opportunity! I have experience with working from Hi to Low using Xnormals as well as hard surface modeling. I also have experience in using Ndo for modular texture creation. You can see my current portfolio Here www.digitialguerrero.com My…
Hello there. I'm a university student, 2nd year, studying game art. A module this year the class was to choose an area to focus on, I chose to create a diorama made with one modular set loosely based on Artyom Vlaskin's concept art. The feedback that was mentioned will decide how this project went. I'd like to know went…
Hi guys, Currently I'm working on a piece for my portfolio. I'm having trouble importing my mesh into Zbrush, for some reason the message "This mesh contains nonstandard polygons (more than 4 sides)" pops up, and I can't for the life of me figure out why it's doing this. This is my mesh: Pretty bog standard modular wall.…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.…