Hi everyone! I'm making some modular props and materials in orther for me to practice trim sheets. I'm making a little scene of Casco Antiguo (Panama City's colonial sector).
So far I have the models mostly done, and I'm working on the materials for the different trims.
Some screenshots of the materials for the street and of the buildings. I'm going for a stylized style for the materials.
So this is what I've got so far. I'll keep working on the materials and trim sheets!
You can see more of my progress on my
Instagram and
Twitter too!
Replies
Your roof tile texture flat seems to have a bit too much small scale noise in it for my liking, but tis not showing in the substance render so. I'd also do quick tests of your material in your engine as well while creating. I often find If I wait too long to do that, I end up having to rework my materials a fair bit.
Later I exported the base models to Unreal to check on the pivots and snapping. I'm wondering wether or not I should close the top of the roof since its not gonna be seen in the final renders of the diorama. I also want to add some vegetation, mostly potted flowers and plants since many of the buildings in Casco have plats as decorations, specially in the balconies. I need to search how to create them since I'm not that experienced with creating plants and such.
After this I want to test the materials in UE4 and keep working on to later create the trim sheets.
You can see more of my progress on my Instagram and Twitter too!