Hi guys,
Currently I'm working on a piece for my portfolio. I'm having trouble importing my mesh into Zbrush, for some reason the message "This mesh contains nonstandard polygons (more than 4 sides)" pops up, and I can't for the life of me figure out why it's doing this.
This is my mesh:
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Pretty bog standard modular wall.
This is the message that comes up:
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Haven't got a clue why it's doing this, the mesh seems perfectly fine, everything as 4 sides.
Hoping someone can help me sort this out.
Jordon
Replies
Don't know in Max but in Maya you have an auto cleanup / ngon finder
gl
https://www.renderosity.com/mod/forumpro/?thread_id=2876366
Cheers!