I have two versions of 3dmax on my computer: 64 bits and 32. In 64 version I have a shortkey 'c' for 'loop selection' (Customize -> Customize User Interface -> Group: Main UI -> Loop Selection (skin) ), and when I edit some object, select edge, click 'c' then it makes a loop for egdes, and evthg works fine. But it just…
hey. im having an issue where whenever i use swift loop in max2010, the green line that usually is there to show where you are placing the loop does not appear. does anyone know why this would happen? graphics card issue maybe?
Hello everyone! I have a question about loops in 3DS Max. Is it possible to do loop deselection in it? Here is my example why i need it. I need to deselect faces that is going straight down. Ofc i can do that manually, but come on xD.
where are those 8k tris hidden? can you show a picture of the whole head? i looks way below 8k from the mesh density i can see. For 8k i'd expect the ears and eyes to be way more defined. [EDIT] Ah Oh 8k for the whole character, hmmm still i'd say definite some parts better end clean your topology there are tons of useless…
I'm trying to understando how the edge loops for the hips should work. I'm trying to internalize how to use 5-star poles to change direction of the loops. I was able to come up with this: Is this ok? Does it makes sense? How should i improve it, or what should i change? Thanks!
I need some help with how I should construct my loops, for the main road no problem but for the smaller sections I don't know how to implement a loop. I can use nurbs but I want some challenge and use subd. http://imageshack.us/photo/my-images/41/subdcivil.jpg/
another way you might use is select an edge that is at a right angle to the loop, hit ring instead of loop, and use connect. then you can choose how many loops to add edit: bronco, do you need the chamfer when the connect tool can specify the number of loops to add?
Hey all, When I first learned modeling I was taught on Maya. I ended up hovering over to 3DS on my own because it just felt more natural the second I used it. I ran across a situation where there is a certain tool I would find useful that I could not find an equivalent for in 3DS. The tool is 'Offset Edge Loop' and it…
Hey guys, Is there an easy way to tell a particle system to loop in a level just so you can see it for testing while in-game. I know I can restart it in the level from Cascade, and I can also add a Matinee and just have it loop there, but I was wondering if there was a simpler way. Thanks.