I've been trying to follow this tutorial to have a displacement map work on my model that I sculpted in ZBrush- https://www.youtube.com/watch?v=wjAEtZAluGo But for some reason it doesn't work. When I use EXR file the preview in the texture tab remains black and nothing happens. When I put a TIF file for the displacement…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Hello all, it's been ages since I've been on this forum! This may seem kind of convoluted, but I will try my best to explain my question. I am looking to blend two height materials to displace geometry on a mesh using the vertex painting. I have seen examples on the forum that show how to create material blending using OSL…
Hi Polycount, I've built a CCTV camera model based off of some Concept art, and to save polygons I've made the main casing of the camera one large, contiguous mesh - allowing for the bake to put all of the split-line details back in. Low Poly contiguous mesh: High Poly mesh: The issue is that because these parts of the…
Working on some ideas to help break up the silhouette of these trees in interesting ways using this modular bark kit that I can nano mesh or use modifiers to get different shapes to work with.
For example in blender, i'm sure other apps has some similar tools: Starting with two circle curves rotated (with the array modifier and en empty) one get some prototype: Converting to mesh and using just one half of a third of that by adding a mirror modifier and the rotated array modifer again: Of course using some…
Hi everyone, I made an extension for Photoshop (CC only) for working with layers — Layer Factory. I use it every day for more than a year now and can't live without it so I thought maybe someone will be also interested in trying it. Layer Factory consists of separate modules that can be hidden/revealed/expanded…
Hi, I have looked around on this site for this problem and haven't exactly found what I was looking for to solve it. Here is my problem: I am trying to follow a tutorial titled "petrol pump game asset" and the guy shows how he used vertex painting in 3ds max, so he can assign materials while in substance painter; however…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…