Hello, I am the dev of https://www.crushdepthgame.com The game is mostly made up of very high poly meshes. I am looking for an artist that can: * Optimize meshes * UV map * Decimate to create multiple LODs * Texture All models are in Blender / Substance painter and we can work with FBX. Game engine is Unity. Here's a video…
I know, I know, it's angry birds ref, but I am very curious to learn how the artists crafted that foilage (the various bushes protruding as sprites throughout the level). link to Ref Did they use two layers in illustrator, and then apply masked brush strokes in photoshop? I have been scouring the interwebs to no avail, and…
Looking good. Some edges seem a bit sharp though, remember you want it to translate well to a normal map (I assume). Also, to keep a consistent roundness you will want to use double loops. So like the side of the mag, on the back end you've got a single loop that isn't itself supported, so it moves a lot. Just look at the…
Hi there I'm looking for some freelance work to do while on holidays from uni. I'm currently studying Game design and i'm in my second year and would love some work to do. I am happy to discuss prices but i only go by paypal. I have my portfolio here: https://www.artstation.com/artist/hamzilla15 Looking for ward to working…
So after a lot of let downs i believe i can't fix my video card that i used to have. SAPPHIRE HD 4870 X2 2G GDDR5 PCI-E so i am looking to buy a new one. I don't want to go crazy and spend 500 bucks on one. I want to spend like 150 to 250 dlls. Here at work someone recommended me the Radeon 6790 1gb. Paid $150. But i don't…
I actually used the "send to" option so that it would link with mudbox. I will try traditional exporting. I actually had no control loops... so in mudbox, it looks like an object would if it had no control loops and a turbosmooth modifier on it. If I add the control loops, then bring it into mudbox, then it looks just…
It's difficult to critique something not close to anything you haven't seen before.. so I would say, if you want to increase your skills, that you should start doing something comparable to anything real. Talking about the model, the first thing that I would critique are the textures. The yellow thing on the head doesn't…
Hi, we are Stardust Collective, a collaboration of UE4 developers, looking to expand our team with an experienced VFX artist. Our UK based team has been working hard creating Ziggy's Cosmic Adventure, a VR spaceship management game. Think Star Fox mashed up with I Expect You To Die.https://www.stardustcollective.dev/ziggy…
Good Day; I am a professional 3D Game Artist. I Am an expert at making realistic and 3D art assets for video games, My main focus is on PBR game-ready models and hand-painted art for games. If you need some extra hands to work on 3D game content like props, weapons, environment, and other 3D assets. I am confident that if…