You might want to check out Marmoset Toolbag. It's a real-time renderer that comes with some really nice light environments, which make stuff look good. I mention it because right now the lighting for a lot of your asset renders is kinda meh. Also a lot of your images are tiiiny.
Your environment video looks really nice, good stuff. I'm not really sure what Donkey is doing on your site, tho, considering you advertise as an environment modeler. Unless you want to give the impression of a generalist, I would either remove him (even though he's pretty good), or I would move him below the rest of your work.
The site itself is too narrow I think, most of the people who will be looking at this will have a widescreen monitor, and all the empty space at the sides is a bit distracting. I would widen up the whole site and make each of the images/video bigger, it'll look a lot better.
Tumblr is a bit limited with what it can do, I would look for a theme that supports high res images so you can get them to be larger than 500px wide (tumblr's limit for most things)
About your actual work, you have a start but your stuff could use slightly better presentation. For the video of the room it really breaks the presentation when you show the gray outside and just looks sloppy. A lot of you models are pretty basic, square pillar, square locker, geometric shelf and a dumpster; the next model you work on it would be nice to see you challenge yourself and maybe do some hard surface modeling...If that's what you want to do, you say 3d artist on top of the page, but environment artist on some of your props and you have a character, figuring out what you want to be could really help you.
You have some good work but you got to stop hiding it. The site is a bit too narrow and the images too small, and 360p youtube videos? You can do better.
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Your environment video looks really nice, good stuff. I'm not really sure what Donkey is doing on your site, tho, considering you advertise as an environment modeler. Unless you want to give the impression of a generalist, I would either remove him (even though he's pretty good), or I would move him below the rest of your work.
Just my 2 cents.
About your actual work, you have a start but your stuff could use slightly better presentation. For the video of the room it really breaks the presentation when you show the gray outside and just looks sloppy. A lot of you models are pretty basic, square pillar, square locker, geometric shelf and a dumpster; the next model you work on it would be nice to see you challenge yourself and maybe do some hard surface modeling...If that's what you want to do, you say 3d artist on top of the page, but environment artist on some of your props and you have a character, figuring out what you want to be could really help you.
I hope this helps a bit and good luck!