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(Closed) Looking for help optimizing high poly meshes

Hello, I am the dev of https://www.crushdepthgame.com

The game is mostly made up of very high poly meshes. I am looking for an artist that can:
  • Optimize meshes
  • UV map
  • Decimate to create multiple LODs
  • Texture
All models are in Blender / Substance painter and we can work with FBX. Game engine is Unity. 

Here's a video of the project: https://www.youtube.com/watch?v=EHX0K0xoPsY  https://youtu.be/HiSXPzpDYlw

Please hit me up on Discord: Marius#9048 or Support@UboatSim.com

Here are some examples of the type of models I am looking for help with:



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