Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
rajkumar143
Home
›
Freelance Job Postings
(Closed) Looking for help optimizing high poly meshes
mariussoft
Offline /
Send Message
mariussoft
Jan 2021
Hello, I am the dev of
https://www.crushdepthgame.com
The game is mostly made up of very high poly meshes. I am looking for an artist that can:
Optimize meshes
UV map
Decimate to create multiple LODs
Texture
All models are in Blender / Substance painter and we can work with FBX. Game engine is Unity.
Here's a video of the project:
https://www.youtube.com/watch?v=EHX0K0xoPsY
https://youtu.be/HiSXPzpDYlw
Please hit me up on Discord: Marius#9048 or Support@UboatSim.com
Here are some examples of the type of models I am looking for help with:
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.