<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
Welcome to our a brand new section, dedicated to outsource studios! We hope this makes it easier for employers to find studios vs. sole proprietors, each of which have their place in the art marketplace. Please reply here with suggestions or ideas, we'd love to hear from you. Outsourcers Looking for Work - Guidelines This…
Artists Looking for Work - Guidelines This forum provides a place for individual artists to post links to their portfolios, and a few examples of their work. This is also a good place for potential employers to ask questions of a particular artist. If you are an outsource studio or group of artists, please create your…
Hi! Recently, I've been accessing all of the useful 3D resources that I can to try and answer this burning question in my head. "What do I need to know to get started in Vehicular Modelling?" I've decided that this is a field that I want to specialise in, as I've had a few attempts at making Vehicles in the past. They…
Hi guys, maxscript beginner here, I have a small dialog Ive created with a hyperlink. The purpose of the hyperlink is for the user to quickly access a help file. Currently I have the example below working. The issue is, that the hyperlink does not open the .docx file unless I close and re-run the maxscript. Im thinking I…
Please discuss your tools and techniques for creating a basic game asset for console or mobile. Keep it brief and to the point: Hi Everyone. I have a pretty solid workflow of tools and techniques I use daily. But I wonder if other game studios use different approaches? I'm asking for student training reasons. I'll explain…
Hi guys. These days i have been watching a lot of renders with a nice style and i wonder how it is done. This is an example: http://www.pinterest.com/pin/517351075916484574/ I have see that this kind of 3D style is done in Cinema 4D but i don't know of it is a plugin or a propierty of the object. here we have an example:…
This is something that has driven me INSANE over the past few years working with Unreal Engine. No matter what I do, no matter what tutorial I follow, I cannot get a seamless lightmap. In this tutorial for example https://www.youtube.com/watch?v=joKnmShAdJE, the author doesn't worry about grid settings or snapping mesh…
Hello. I would like to use quad tessellation in my Unity3d project, for example I have got the simplest plane mesh and horizontal slider with tessellation values, here is tessellation scale=1: and with applied custom tessellation shader I could have this one (tessellation scale=2): and tessellation scale=4: etc. I read…
I'm working on some foliage (maya 2014), mainly bushes and trees, and I've tried several methods but the way the light just seems random. What I'm looking for is the results showed in the polywiki: Although I'm closer to the example to the left. I've tried setting up each branch with individual vertex normal, that follow a…