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Assyria - Seeks a few more designers, Modellers an

assyria.jpg


<u>Brief description:</u>

About the team
Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest project and fun whilst making it is the main priority.

Aim
The main aim of this game is going to provide a deeply rich storyline that engulfs the people into the land of Assyria. To provide a technologically advanced spell system and richly detailed environment.

We want to be realistic in our goals, it is therefore a single player game. Our plan is to use Ogre 3D along with Newton physics engine.

What is the game?
We are trying to create a truly new type of game. Our first thought was a fantasy, however we quickly decided that too many had been done. Out second thought was a Shadow Run (fantasy / sci-fi mix). This idea developed and we decided to include some global issues in with the plot.

Where does the game take place?
The world of Assyria is a magical place that has many different types of people. The individual tribes have found there own unique ways to adapt to the environment that they have been in for thousands of years. The world itself is very expansive and has many different environmental areas that help provide to the culture of the different tribes.

What is the main focus?
The basic plot is that there is a futuristic city surrounded by jungle. The city contains a race known as Dremodans (futuristic man), whilst the jungle contains Assyrians (tribes of primitive man).

The two had lived side by side for centuries without any problems until one day the Assyrians people’s holy site was destroyed. The Dremodan people within the city were blamed. A war is waged between the Assyrian people and the Dremodan city. Fighting goes on and almost all of the Assyrian city members die however they severely weaken the Tec cities defences (all die except for a few, including the main character in the few).

It is later found out that the holy site was not destroyed by the Dremodan people, but by a secret underground criminal organisation based below the city. The criminal organisations aim was to weaken the city, using the tribal city so that the criminals could take control of the city. It is then the main characters job to seek revenge on those within the criminal organisation…

The final battle reveals that the criminal leader was the original Tribal leader who had fakes his own death during the previous battle in order to create a new identity, with which he can gain control of the technological city and the jungle surrounding…

What’s different?
This game integrates an extensive story line in with a action based third person perspective. It has a completely unique fighting and spell system. We are focusing alot on player emotion and it is an important part of our design.

General Features
Emotive experience for the player.
Highly detailed world.
Extensive storyline.
Multiple side quests.
Custom fighting and spell system.


<u>Target aim:</u>
Commercial ideally (could be freeware if not as good as hoped)

<u>Compensation:</u>
At the end of the project (if we get there) you will be paid royalties based upon money made from the game (if it's commercial that is). However our main aim currently is to create an amazing game, money has very little to do with it.

<u>Technology:</u>
Ogre 3D + Newton Physics Engine

<u>Talent needed:</u>

Designers X 3
Dedicated
Experience in writing/designing. Ideally on previous game projects.

Please send an example of a peice of your best work with your application.


Programmer requirments x4
Dedicated
Great skills in C++.
Knowledge of Computer Science a must; need to know data structures and algorithms.
OpenGL graphics experience nice, but not required.
wxWidgets knowledge nice, but not required.


3D Modeller Requirments X4
Dedicated
At least 1 year of modelling experience with max, maya, XSI, Blender or another suitable modelling package (NOT sketchup)
Ability to UVW Map
Reasonable texturing abilities using photoshop or a similar package.

Please send examples of you work with your application.


<u>Team structure:</u>

<u>Design</u>
Per - Design Lead
Penguin
Dahfish

<u>Modelling</u>
Hilm - Art and project lead.
theo
Somakai
funkdelic
Runnerboy885

<u>Concept Artist</u>
Bobby-X
Verge
BenBeats
Wingedwolf
silver-lynx
dCepT
Julian


<u>Programmers</u>
Todd - Programming Lead
Grundee
Ravine

<u>Composers</u>
Dummyplug
Soupangel


<u>Website:</u>
http://www.assyria-game.com

<u>Contacts:</u>
Recruitment@assyria-game.com

Please note examples of work are expected for modeller and designer positions.

<u>Current Progress:</u>

Below is a small sample of some of our progress. To see a few more please visit our website.

(click to enlarge)

Concept Art

Almantus.jpg Almantus-face2.jpg ArcherLOGO2.jpg Beast2.jpg FacesLOGO.jpg


Lizards%20hunters2LOGO.jpg LizardshuntersLOGO.jpg LizzardLOGO2.jpg marius1.jpg


3D Art

Lizard_001t.jpg Cauldron_001t.jpg Archer_001t.jpg YoungMarius_001t.jpg


Programming
OpenAL Implenented
RagDoll physics Implemented.
Memory manager in progress.

RagDoll Demo Screenshot:
Ragdoll_001.jpg


Audio
Title Track - Composed for Assyria By Peter Rocker
Jungle Town Track - Composed for Assyria By Peter Rocker
Mountain Town Track - Composed for Assyria By "Ivar "Dummyplug" Tryti"
Swamp Town Track - Composed for Assyria By "Ivar "Dummyplug" Tryti"

<u>PLEASE APPLY USING THE CONTACT E-MAIL, POSTED APPLICATIONS MAY NOT BE SEEN FOR A WHILE AS THIS POST IS ON SEVERAL FORUMS. THANKS!</u>


Anyway thanks for your interest in the project, and I hope you consider joining us.
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