Hello! I am the beginner in the sphere of 3D modeling. I am currently doing my first project. While operating, the mistake occurred in the form of distortion (please see the image). I searched for a similar situation on the Internet, but I haven't found how to solve my problem. If I am trying to use smoothing modifiers,…
Hey Polycount, i'm currently modelling a house based on the concept exterior and interior's I've sketched out. Turns out the rooms don't fit the shape of the house as much as I thought it would and scaling it up and down made it look off. Would you guys suggest starting with all interiors first before creating an exterior?…
Hi,I have a project I'm working on - a robotic arm - it's modeled, UV'd and rigged. All the moving parts are separate objects.I've setup this (pictured) shader to give it a plastic effect in Arnold, this material is applied to all objects that make up the arm. I was hoping to use a Multi-Sub material to plug in to the…
Hi, Im trying to get ambient occlusion that takes into account a transparent texture Im using. Ive found this video which make it look quite easy, and Ive followed every step but cant for the life of me get it to work :-/ https://www.youtube.com/watch?v=Bcqfd6jeSzo would any body know of any other techniques/tutorials that…
Ok so this is my first time posting on this site, and so if this is the wrong place or I broke some rule, I apologize. I am creating an open-world game with real-time combat, involving up to 10 character/enemies on screen at the same time for the PS4, think kind of like Assassin's Creed in terms of specs (polycount/texture…
This is the model I created for ArtStation's Ancient Civilizations: Lost & Found contest. The original concept was created by Kenny Jeong https://www.artstation.com/artist/kennyjeong Here is the link to the turntable reel: https://vimeo.com/216497853
💬Hello, I'd like to keep things brief if I can but I think a bit of elaboration might be helpful. Here are my Portfolio sites: https://www.deviantart.com/robotelixa https://www.artstation.com/robot-elixa That being said, I have been a Hobbyist Artist developing over the past 7 years or so, I have never had art classes or…
Hi, I'm trying for the first time to apply a custom substance designer material in substance painter. For some reason the material looks rather differently in the 3d view of painter in comparison to the sd viewer. Any advise of what can I do to get the same result in sp?. As far a I can see, the sd version looks way more…
I understand this is a question I need to ask the sellers of these assets. But I would like to know if someone else has similar problems, and how I can solve them. If I open the marmoset files I get these results. FlippedNormals Eye (Marmoset file) + Retracing On. Scan store head: (Skin too reflective + Sclera eye not…
Is it normal for the internal baker in Substance Painter to produce seams along UV edges? I get them all the time and no settings or changes to the exported mesh make any difference. Naturally they get worse at lower resolutions but even at the 4096x4096 it still isn't enough. The image below shows what I mean. I've gone…