Hi,
Im trying to get ambient occlusion that takes into account a transparent texture Im using. Ive found this video which make it look quite easy, and Ive followed every step but cant for the life of me get it to work :-/
https://www.youtube.com/watch?v=Bcqfd6jeSzo
would any body know of any other techniques/tutorials that I could follow or perhaps guides as to where I may have gone wrong?
Ive just found this tutorial, but am once again unable to get it to work - aggro
http://www.pixelcg.com/blog/?p=698
many thanks