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maya: problems getting AO to render with transparent texture

Yonderboy
polycounter lvl 6
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Yonderboy polycounter lvl 6

Hi, 

 

Im trying to get ambient occlusion that takes into account a transparent texture Im using. Ive found this video which make it look quite easy, and Ive followed every step but cant for the life of me get it to work :-/

 

https://www.youtube.com/watch?v=Bcqfd6jeSzo

 

would any body know of any other techniques/tutorials that I could follow or perhaps guides as to where I may have gone wrong?


Ive just found this tutorial, but am once again unable to get it to work -   aggro

http://www.pixelcg.com/blog/?p=698


many thanks

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