Ok so this is my first time posting on this site, and so if this is the wrong place or I broke some rule, I apologize.
I am creating an open-world game with real-time combat, involving up to 10 character/enemies on screen at the same time for the PS4, think kind of like Assassin's Creed in terms of specs (polycount/texture res, etc).
So I just have a few questions because there's a lot I don't know and because I'm making the game completely by myself, so here goes.
1. What is a good polycount for the main character, including a full armor set with some cloth and weapon? Plz specify tries or quads
2. What is a good texture resolution for different parts? The body, a single pauldron? A sword?
3. Is it okay to have armor parts as separate meshes? Would the parts of the body covered by the armor cause any issues?
Here is a screenshot of my male body (haven't done any work on face yet) with base armor parts as separate meshes (Shoulder/Bracers/Chest/Belt/Boxers/Thigh-armor/Greaves/Socks)
Replies
AssCreed gets produced by literally hundreds of people worldwide. It's not a task for a one man army, especially with your level of experience.
So maybe it would be better if you would focus on one thing at a time before trying to make a production that hundreds of people struggle with
2. didnt care to look into the textures but really should be simple to find
3. makre sure armor and body have pretty much the same topology, this should make rigging a lot simpler.
When I first started 3D I wanted to create the whole Middle-Earth Skyrim like I obviously didn't make it but this lead to me finding my passion in 3D art.
Back to your questions :
I wish I could give you proper numbers, but I am not a character artist so I'd rather not say anything.
Just please keep a few things in mind when creating your character :
- Is your character the main character, or one of the 10 enemies ?
- How is the camera like, third person? If so, how close from the player?
- Do you plan on having close-up cinematic?
- What kind of animations are you going to play on that character, what part are going to move a lot?
Good luck, don't give up!