Home Technical Talk

3ds Max Arnold Render Multi-Sub Material

Chrismartinartist
polycounter lvl 3
Offline / Send Message
Chrismartinartist polycounter lvl 3
Hi,
I have a project I'm working on - a robotic arm - it's modeled, UV'd and rigged. All the moving parts are separate objects.
I've setup this (pictured) shader to give it a plastic effect in Arnold, this material is applied to all objects that make up the arm. I was hoping to use a Multi-Sub material to plug in to the diffuse (which you can't do) to then changed the base colour of various parts of the various objects.
I was hoping to do it this way to avoid having to duplicate the below shader per object with a different diffuse.
Is there a way to do this? Or do I have to duplicate the below setup for every object?


Sign In or Register to comment.