Hey Polycount,
i'm currently modelling a house based on the concept exterior and interior's I've sketched out. Turns out the rooms don't fit the shape of the house as much as I thought it would and scaling it up and down made it look off. Would you guys suggest starting with all interiors first before creating an exterior? I know most of the vids I watch seem to start from outside but its starting to get pretty difficult to accomodate
Replies
With a wall plan you don't have to decide "will I start from the inside or the outside...?" They are one and the same.
Also, if you've no experience in construction or knowledge of basic generic dimensions of things like ceiling height/door frame width/door handle heights/etc then do some research. Just like with any project: gather your refs, research your subject, find out all the info you need to avoid guesswork. Grab a measuring tape and measure some shit!!
Another great way to see how the scale/dimensions are functioning at the blockout stage is to throw it into Unreal Engine and walk around it. Even if you've no experience in UE, it's free, and you could learn what you need to know for what you're doing in a few hours.