[ QUOTE ] Yeah, because we all know the U3 engine is just some cheap garage-born hack of an engine and no one actually puts any work into it Besides, normal mapping has no use in games: its presence in the U3 engine's list of features is purely for show [/ QUOTE ] LOL, thats some comment! the U3 engine/reality engine or…
Project Warcry Sci-Fi RTS by Elseware Entertainment Inc. Brief description: Project WarCry has been in the works since November 2007. WarCry will be a 3D RTS game that focuses on strategy and fun above all else. Main focus should be on squad combat, unique tier system and a strong player/game interaction. Our mission is to…
hello, since we are about to release the engine to the "full" public soon with pimping and such, I wanted to do a little pre-test before, to check on how many machines it actually runs well. As we dont have a lot of hardware to test on, but so far it worked well for us. The engine itself is mostly made for shareware…
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I think your polycount is quite high compared to the details visible in your model. I don't want to argue if 60.000 tris is too much for such model. As it always this depends on how it would be used. My very first impression was that the model was about maybe 12.000 tris Especially the shots showing the backside are…
@stromberg Thanks for the advice! I'm going to take a little break in texturing (I'm getting frustrated in fact) Since I'm planning to deviate from the reference, I did a little research about the things that I can put in the scene and also why I put it in there. Thermometer thingy: I've research a little about radiators…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
remind me of 3d coat, Crytek seems to be kind of one step forward two steps backward, they seem to be keen to catch up with Unreal enigne, on the other hand, they seem to distance from the competitors just for the sake of it, it always ends up rather awkward since the engine war began.
Hello , since years I am used to modify games, I am not into game development but I love do to art for them , I am an engeneer and have not much relation with that wich is my hobby. But at a certain point I tought if I could actually work in that field as well as freelance artist or contacted one . I am not sure if I can…