hello,
since we are about to release the engine to the "full" public soon with pimping and such, I wanted to do a little pre-test before, to check on how many machines it actually runs well.
As we dont have a lot of hardware to test on, but so far it worked well for us.
The engine itself is mostly made for shareware typeish stuff, and meant to be fully externally scriptable. It doesnt have ultra l33t graphics, mostly built around OpenGL 1.2/1.3 however the shader system allows Cg and ARB_programs... I pretty much stopped doing much art for the last 1,5 years in favor of this project, but as friend is a artist/coder as well we tried to make it not too coder heavy and will try to get graphical editors for the shader/material/particle stuff. also more exporters/file convertors... but first it has to run well
it is explicitly meant to be a "mod" engine, hence all the scripting outside of the core. That said since it was the first project alike we ever did (it evolved over the time) it is not the super fastest, and doesnt have all the stunning things other opensource engines has, but it was mostly meant for small games, and rapid prototyping in mind. and eventually there is still some nice features to come. As well as the linux port.
anyway there is 3 main demos
sparc/bomberfox/xmasintro
and 5 other small tests, just run the batch files...
http://www.luxinia.de for more info
however as said it's not the "real" release yet...
the site is currently on university server, might be a bit slow, we will move to a faster server soon... but the test is just 6 megs.
please let me know if it works, and if not what the last stuff in the luxinia.log was or console output...
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EDIT:
removed the download link, once a new version is up I willy post again
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thank you very much for your time
Replies
there just a lil window opens and it disapear after a second... and then i tried to do that with the luxina.exe ( i opened luxina.exe and then the bat file) still nothing happens <_<
wie benutzt man diese engine?
P4 2.6ghz HT
512mb ram
GF6600gt - agp, 128mb
Winxp prof sp1 + selected hotfixes (german)
Framerates were pretty solid but I guess they are capped because in menues they were always at 63/64 and in game at ~90.
Funny enough they are initially at 63/64 ingame,too but as soon as I press a button that controls something in game (like the cursor keys)fps go up to 90 and stay there.
Couldn´t be vsynch because I´m running [email="1280x960x32@100hz"]1280x960x32@100hz[/email]
TryForce what graphics card/system do you have ?
and is there a error message in the "luxinia.log"
also does this testapp actually work (ie you see a spinning triangle) http://www.cs.uni-magdeburg.de/~kubisch/luxinia/triangle.exe
i got:
AMD Athlon XP 2600+
512 MB Ram
ATI Readon 9200 SE 128 MB + TV Out
Windows prof sp2
when i started the LUxinia it gave me a fps count between 70-100
<_< ich glaube wir alle können hier wohl deutsch reden ;P
I gues we can talk german here since nobody else is replying.
the .bat files just start the engine with different arguments so that it loads models/projects... if you run the engine/bat files from a dosbox, the dosconsole output will stay