Greetings,
My name is Alain Berset and I'm a freelance 3D Character Artist working remotely from Switzerland.
I specialize in all aspects of character and creature creation for video games and animation.
Here's my portfolio:
My fields of expertise:
-Character / creature design
-HighPoly sculpting of characters / creatures
-Retopology
-Rigging / Skinning models
-Texturing
- Inclusion in game engines and design of shaders / materials / blueprints.
- Work on clothing physics in Unity and Unreal
- Work with the Metahuman ecosystem for Unreal and customizing characters on request.
- Work with the TexturingXYZ ecosystem for human texturing.
Software used frequently:
-ZBrush
-Maya
-Substance Painter
-Substance Designer
-Marvelous Designer
-Photoshop
-MeshMorpher
-3DZWrap
-Character Creator
-MetaHuman Creator
-Unreal
-Unity
I aim to broaden my creative work while maintaining a unique and cohesive style. If you like my portfolio, please reach out to discuss further!
Replies
Hand sculpted Metahuman with custom groom ande clothes for Unreal Engine 5.6 pipeline
Hydra Empress, Game ready Character
Hand sculpted Metahuman with Groom (UE5.6)