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Project Warcry, mature and serious indie RTS looking for SERIOUS developers

Project Warcry
Sci-Fi RTS by Elseware Entertainment Inc.
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Brief description:
Project WarCry has been in the works since November 2007. WarCry will be a 3D RTS game that focuses on strategy and fun above all else. Main focus should be on squad combat, unique tier system and a strong player/game interaction. Our mission is to create a fun real time strategy game that consumes players in a rich universe full of societies as unique in design as they are in lore.


Target aim: Commercial


Compensation: Revenue share, possible compensation


Technology: NeoAxis Engine commercial SDK


Talent needed:
Elseware Entertainment is always looking for serious, talented, motivated and passionate individuals! If you can see yourself as part of this team and believe you qualify, don't hesitate to get in touch no matter your specialization.

Currently we are mainly on a look out for:

General programmers
Candidates can enjoy an atmosphere of mutual respect and and creative problem solving, where your ideas can play an integral part in the development of the next generation games and bring highly detailed artwork to life in real-time multiuser simulations and games. For this role we require someone that has a good grasp of the C# language and game development using the NeoAxis engine. Candidates must be able to work unsupervised to deadlines, and implement new features of the NeoAxis engine to suit the needs of the project as they arise and provide technical advice and support to other members of the development team.
Required skills:
Minimum 2 years C# experience
Minimum 1 year experience in the NeoAxis engine, or
demo-reel of previous work
Favorable skills:
Experience with other managed code game engines
Experience with HLSL/Cg
Experience in ASP.NET web application and web service development
Experience in the development and querying of Sql databases
The candidate should be able to demonstrate knowledge and the application of programming techniques and methodologies such as event driven and object oriented application design, safe use of multithreading, delegates and events, encapsulation, xml reading/writing,
Tasks include:
Integration of new game entities
Development of game play and menu/gui functionality
Extending and improving the NeoAxis tool set
Development of player statistics management, license management and update delivery platforms
Updating game specific code in line with subsequent releases of the NeoAxis engine

Specialist programmers
C++ / C# programmer
Required Skills:
Same as general programmer requirements with additional:
2 years experience in C++ coding
Favorable Skills
Same as general programmer requirements with additional:
Experience with Ogre rendering engine
Experience with game development with other engines
Tasks include:
Incorporation of open source Ogre plugins into the NeoAxis modified Ogre source code
Write managed code wrappers for Ogre plugins for use with the NeoAxis engine


HLSL/Cg programmer
Required Skills:
Same as general programmer requirements with additional:
1 years experience in HLSL/Cg coding, or
demo-reel of previous work
Favorable Skills
Same as general programmer requirements with additional:
Experience with implementing shader based materials and/or post processing effects in the NeoAxis engine
Tasks include:
Development of volumetric atmospheric effects
Development of post processing effects
Implementation of shaders in the NeoAxis engine
Development of DirectX 9 shaders with view to DirectX 10 versions as technology becomes available

Level designer
-Experience in creating believable environment of all kinds
-Experience working on heightmap terrains.
-Ability to model and texture the environment models you need is a plus
-Experience in the industry is a plus

We also welcome Texture artists and 3ds max animators. - Porfolio/ demoreel demonstrating good knowledge of those fields required.
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Team structure:
• Brandon Flowers: Creative Designer, Creator of Project Warcry
• Vincent Cabanas : Technical Designer,General modeler
• Juri : Lead 3D artist
• Steve : Lead programmer
• Nathan: Level designer
• Vibhas : Concept artist
• Christian Schwager : Concept artist
• Rene : 2D artist
• Andrew : Modeler
• Roland : Sound designer
• Mathazzar : Composer
• Maestrorage : Composer
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Website: http://projectwarcry.com/
Forum: http://projectwarcry.com/forum/
Moddb page: http://www.moddb.com/games/warcry-lords-of-war
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Contact:
jobs [-AT-] projectwarcry.com
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Previous Work by Team:
Our team consists of industry professionals as well as serious, mature and talented people from the indie game development community

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Additional Info:


WHY JOIN US


* The project is using a powerful commercial engine - Neoaxis. It is a game engine framework build with RTS in mind on the award winning open source rendering engine Ogre3D.
* The team consists of industry professionals as well as people with vast indie development experience. The objectives are very reasonable and our asset, progress is a solid proof of this.
* Over a year of pre-production phase! 50+ units concepts, 30+ units models most in game working with all the bells and whistles - animations, tanks moving, turrets firing, accompanied by smoke and other VFX.
* RTS 3d models are fairly simple and far less time demanding artistically than any other genre(goes double for indie). This greatly enhances the art asset quantity and quality that we're able to produce despite the indie development limitations.
* The project is held stable and active at all times by SEVERAL industry and vastly indie experienced core members.
* BUDGET. We have invested into this project, members, contractors etc from our own pockets! This is something an average project promising mountains of gold would think twice before doing.

Some images demonstrating various art aspects of the game (design, concept, 3d, lowpoly, cinematic, ingame). Please visit Website or ModDB for more images.

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