As i was trying to export mesh to texture it on Substance Painter. First i used obj. format file size, it was around 45 mb, after that when i exported it as fbx it came out as 14 mb; and i could not see any difference with the export in terms of result. Am i doing something wrong here, i dont understand how come such a…
So, in my "Learn Max from Maya" journey I've run into another problem. 1. I'm trying to export my model for Max into UE3 so I can mess around with some in game renders but I keep running into this problem. I export in ASE with the proper checkboxes done and import into Unreal...there's nothing. No triangles, no verts. I'm…
Good to see people getting a use out of this :) @Froyok: Thanks for bringing those errors up. I swear I thought i put in checks but probably removed them at some point. Will fix those up today. Regarding preserve mesh input connections, if something is grouped, the fbx exporter will export that group as one mesh. LOD's…
I'm using Max 2011 and I'm trying to export my model into an OBJ format for UVW'ing in an external application. However whenever I try to export my model, it gets hung up on the export details screen and just says prepraring polymesh for normal export.... and nothing. The cancel button doesnt work and I have to alt tab to…
Hi When i try to export textures no textures get exported. Before it worked but now suddenly it don´t work. This is the second project that it dont work on. Have tried changing to different paths and different file formats. Only the OBJ file gets exportet, no textures at all. No error message.
I'm using the latest version of Bridge, and UE4 4.21. I had no trouble exporting textures but while exporting assets into a projects, I only get the materials and the FBX doesn't export at all. I manually copy-pasted them from Bridge's folder to UE4 project folder but the LOD variants made a mess to work with and I have no…
I can export a skeletal mesh for use in a project however when I import into UDK to see if it works, the whole mesh is smoothed with no sharp edges. I've tried applying the edgesplit modifier and that still didn't work. The whole model is just smoothed. Am I doing something wrong? Or is it a problem with the exporter? Are…
Alright guys, I´m tired of having to remake everytime my smoothgroups, or sometimes having to make in max/maya my uv´s and getting problems when exporting. I usually export between Max -> Maya and Maya -> Max. My version of Max is 9 and Maya 2008. When exporting OBJ from Max to Maya I get some wrong smooth edges and when I…
Maya's OBJ exporter is extraordinarily slow when compared to other applications. My work at Creature Technology requires me moving files back and forth between Maya, Zbrush and Rhino very frequently and the inefficient exporting from Maya is chewing up a chunk of my time. I'm wondering whether anyone has come across a more…
How do I export a mesh with normal information intact for FBX export from Maya. ATM it is giving the face normals an automatic smoothing. I just want the normals to be exported as is from maya. pls help, I've tried a bunch of export options but none seem to work.