So, in my "Learn Max from Maya" journey I've run into another problem.
1. I'm trying to export my model for Max into UE3 so I can mess around with some in game renders but I keep running into this problem. I export in ASE with the proper checkboxes done and import into Unreal...there's nothing. No triangles, no verts. I'm a bit confused since I'm following the Hourences tutorial to a t. It's as if my file is empty.
2. I also at one point tried to export to Maya since I know how to get things in engine from there but then in Maya my UV space has gone to hell. My laid out UVs are now displaying as if I just planar mapped them in a side viewport. I had collapsed the stack in Max prior to export, but I feel I must be missing a crucial step for this to happen.
Replies
If you are using pre-2009, download the guruware obj exporter for Max (2009 just took or bought it and release it as their obj exporter now, but it is the same thing). That should fix your planar-UV map issue.
Also in the ASE export box i pretty much ticked everything to make sure.
ok so you unwrapped in max properly, then collapsed everthing and exported to Maya but it turned up fked up?
Did you use the correct export options? preserve uvs from the dialogue box should be checked if you already didnt know
Maybe try saving your uvs through the Unwrap UVW modifier and load in maya?
Also, my ASE exported it correctly the first time aswell