Alright guys, I´m tired of having to remake everytime my smoothgroups, or sometimes having to make in max/maya my uv´s and getting problems when exporting.
I usually export between Max -> Maya and Maya -> Max. My version of Max is 9 and Maya 2008.
When exporting OBJ from Max to Maya I get some wrong smooth edges and when I need to change them, I CAN´T, doesnt work when I smooth an edge. In older versions I would just unlock normals and then I adjust, but not sure why this is not happening anymore.
Also when exporting from maya to max i also get smoothing group problems when I have an edge that doesnt close a group. Some times this is useful and I am very sure Unreal works with that with no problem.
This 2009.1 version of FBX doesnt work ok when going from Max -> Maya, simply all edges comes hard! Wouldn´t be better if AUTODESK could create a simple export type of file that could accept non rigged/skinned/deformed meshes and simply work exactly the same between the 2 softwares?
I´m just tired. It´s not always that this bugs happens, but 50% of the time i get wrong results with smoothgroups/hard/soft edges
Another thing that pisses me of is, WHY THE HELL WE CANT EXPORT IN OBJ A SECOND UVSET? I am also tired of having to create a set in each software and load the uv´s in there. We lose too much time doing that.
Please someone give me some tips or plugin/software, I´m trying to achieve better results since 2003 and still no one told me a good one.
Replies
Also sounds like you're using latest version of FBX, if you don't - autodesk site always have updated ones.
3ds max uses smoothgroups, maya uses hard edges (which I'd say is more innovative, though I hardly use maya).
I don't know which end screws up for you, the 3dsmax export or the maya import - guruware has nice obj plugins for 3ds max which you are worth giving a go (it also imports highpolys 10x faster !)
http://www.guruware.at/main/index.html
OBJ is an old format and only supports one UV set I'm afraid, but the file format is so easy you might look into making your own exporter like I did.
Good luck with speeding up your workflow !
Anything else is just 1 smooth group or all soft edges.
Yes, that´s what I do to not have any problems, but I don´t have such a script, could you share it with us MoP? or PM to me. Thanks!