So i'm messing around with the skinned cloth renderer component for a small effect on multiple npc's. i've managed to get things working well so that i can have about 30 onscreen with not much of a performance hit (each element is less than 100 verts i'd say). However i'm now getting some errors that i cant find much…
The company I work for is exploring options for a new render farm. Weve been using two custom built computers IT put together for us a while back as our farm and they just arent cutting it anymore. I love my IT friends and all, but they dont understand our needs. It takes almost two days to render 1,800 frames, roughly…
Team early NForce boards with AMD and you're asking for trouble. As I said before, ASUS has boards right now I won't touch but that doesn't keep me from the good stuff they do create. A bad PSU is more likely to cause heat, voltage irregularities and internal instability problems while under a load rather than at post.…
Hey, I've done a lot of research into map creation for rendering skin, but still have a few questions I wanted to ask to clarify. Currently I've finished diffuse and displacement/bump maps based on xyz scans. I know that I need a gloss and a spec map which seem fairly straight forward to create in mari. One of the things…
Hey everyone. I'm working on taking a character I've sculpted in Zbrush into Maya and rendering using Arnold. I'm working using this character: Attachment not found. now beforehand I had created a UV with some issues I hadn't noticed, but when I work this is Arnold rendering using the correct settings the model seems to…
Hello everyone, I hope someone can help me solve this. I have a scene with 20 layers and in each layer I have a word with a different material. The word is created using displacement on a plane, so I'm not using any other 3D model for the purpose, and I have the masks and displacement maps for that. The intention is to…
"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the wanted maps with the chose selections and will save it to the specified folder. you can download ToTex from this site: http://www.sven.fraeys.be/portfolio/?page_id=656 ToTex is a…
Here is a new video tutorial on using the same procedural 3D texture in a Displace Modifier and still being able to use it in your material for rendering. This technique gets around problems with using the default Object XYZ of 3D procedural textures where the pre-displaced UV coordinates in object space don't match the…