seriously though - break it down:
-mostly all hard-surface inorganic modelling
-at least 3-4 shaders/textures (external metal, inner glass, inner purple glass & illuminated texture)
-render in your choice of app (mental ray/ vray)
-lens flare post in photoshop
Replies
seriously though - break it down:
-mostly all hard-surface inorganic modelling
-at least 3-4 shaders/textures (external metal, inner glass, inner purple glass & illuminated texture)
-render in your choice of app (mental ray/ vray)
-lens flare post in photoshop