Hey everyone. I'm working on taking a character I've sculpted in Zbrush into Maya and rendering using Arnold.
I'm working using this character:
now beforehand I had created a UV with some issues I hadn't noticed, but when I work this is Arnold rendering using the correct settings the model seems to work fine.
There was a need to adjust some things after closer inspection areas in some areas such as the head, and so I went back, unwrapped the low poly again and projected all the details onto that in Zbrush. Resulting in exactly the same model but with cleaner UV's
However, I now have this issue occuring after exporting new displacement maps, and I have no idea why:
This issue keeps occuring, despite having a clean UV mesh. If anyone has any idea why this might be occuring I'd be deeply grateful.