Hi all, I didn't even know this existed until this morning but it looks fun so I'm going to dive in as soon as I get a chance. 2 months is better than no months! I'll start posting some WIP and recording session pics etc once I'm up and running. Best of luck to everyone taking part! Fred
Hey guys Im currently working on a character for Jason martins class over at gameart institute. Currently trying to wrap up my high poly and then move over to start retopo'ing soon. Currently this is all in zbrush, the clothing was done in MD. My goal is to aim for 100K polys, and a cinematic quality character. Any C & C…
A guy I've been trying to finish up between moving and working. I should finish his bow and quiver soon and will do renders with each of his capes.For some reason the turn around render always looks fuzzy to me, esp in his face. I've never had that issue b4. {edit} top image is no longer fuzzy
Update: this thread will be my UT3 level progress thread crits and suggestions appreciated err, I posted and it disappeared into the aether, try again some quickness domwar entry I'll never finish (or start) felt sad it to see it vanish why so small holy crap, I see a disturbing trend here more for realz stuff soon
I've been trying to get my Quixel Suite working on my pc. I have photoshop 32.Bit and when launching the Suite, i get this error: Seems i cant even get the Suite to launch anything as soon as i click on their logo in the bar that pops up (Ndo, DDo, etc.). Anyone know a solution to this?
Hey all :D Glad to see that there is an animation thread here now :) I am polishing some animations I made some month ago. The goal is to portoliofy them, so that they shine as good as they can in my new showreel commin up soon. First out is this animation of Sandking from Dota. All critique is much appreciated :)
Starting to put together a few ideas anc have been inspired by both pin up and art nouveau styles. im going to try and create a few drawings/ paintings portraying pin up girls/ suicide style girls in alphonse muchas famous poster style :D will get some initial sketches and references up soon :)
Hey everyone! I'm working on the high poly for a SIG 552 rifle. I'm about to wrap things up with it and start the low poly soon, but I'm looking for any feedback before I make that jump. I'm a little wary on how some of this detail is going to bake down, so please share some pointers if you have any! :)
I thought the idea of using outdated or abandoned space stuff as the arena was pretty cool. Retro and futuristic stuff together is always a win to me. Still just rough ideas though, I will hopefully get to make proper concepts soon. This one has been "salvaged" from the other thread and made into an old spaceship salvage…
So making my first pass at major forms and landmarks. I'm going to have a base for the feet soon as well as refinements to the anatomy and gesture. Major glaring issue as I post this is the torso. Particularly the abdominal and pectorals. I'm going to refine those forms as well as make feet. For now bed. Any CC is always…