Update: this thread will be my UT3 level progress thread
crits and suggestions appreciated
err, I posted and it disappeared into the aether, try again
some quickness
domwar entry I'll never finish (or start) felt sad it to see it vanish
why so small
holy crap, I see a disturbing trend here
more for realz stuff soon
Replies
It seems I'm really falling into a rut of drawing the same faces all the time, mayhap it's time to get back to square one and do some life drawings.
more to come soon, I'm mainly trying to get in the groove of pumping out greeble-ish tech stuff at a fast pace.
crits and suggestions appreciated
oh yeah, style is like that Bjork video where the two robjorks totally do it!
here's the crappy brick I used to build the wall
My original sculpt was too many polies and things started to slow down once I dublicated it a few times so I re-exported a medium level brick and used that, it turned out pretty good. I was going to run a rock texture through the nvidia filter and overlay the normals but I don't have the plugin installed right now, when I do that will completely hide the any uglyness from the bricks. The only tweak I did to the normals was to blur the grout a little.
see that funny looking thing below his beak? photoshp crashed and I had to do a printscreen to save my work! awesome!
The side mouth whiskers scare me.
Ive been contemplating similar rocks I posted a reference rock shot I like... its from a Square game, they used Ued3 for Last Remnant not sure about this game... but i really like the striations in the rock, They are really detailed about their rocks... would you mind posting your flats? are these uniquely unwrapped? Id really appreciate it!
I dont want to put other pictures in your sketchbook but heres the link
looks really great man!
... can I interest you in a bargin basement desert temple? :P
That screenshot is pretty cool, I'm actually thinking about redoing the striation image.
very cool texture work!
Let me ask you this maybe then since I bring it up, Ive been wondering this for a bit... do you think that on environments, its acceptable to say, uniquely unwrap the 5 rocks like yours for example... and just use normal maps specifically on the one uniquely unwrapped channel. Then, have a single tiling texture for all the rocks together on a 2nd channel, AO on 3rd ect. This way you get a nice unique unwrapped sculpted normal, but you can save a bit of the budget by using a tiling texture for color on all. This way all your rocks will look different, because of unique zbrush sculpting and have some tiling friendly qualities with color.... i think you get the idea? Have you seen this before?
Anyway your work reminded me of this screenshot! Good job man!
EDIT: 2048 seems large for those textures, even if they will be seen right up close, isnt that big? did you mean you resized them in the game or for the post?
Sorry, i guess they are just rocks, you are probably over talking about them, but i am overly interested in rocks... unfortunately for others around me, I could talk a long time about the look and nature of rocks
For medium size rocks and boulders, I'll probably sculpt/texture them a bit more uniquely.
honestly, this is still fairly new to me, I've been doing mostly old school stuff until now.
I'll document the process for the next rock formation
more adjustments this morning, decided to do the eye as a subtool also used subtool master plugin to drop everything down to one mesh and do some scaling and transposing on the horns
I tried retopoing the shield at work but since it's composed of multiple polygroups, zbrush has trouble projecting the the details to the retopo, resulting in errors
A zdoodle accidently became Brian Dennehy
I was going to make a game in a month, I got the most important part down, the title
A Gnoble Gnome
Meat Shooter - the title or codename of a FPS idea I'm tossing around
Yay update. Looks great man. I'd love to see you draw some different head types! They are all pretty potato shaped. (not that i'm discriminating against potato headed men!)
I'm going to be posting here a whole lot more for 2014, hopefully I can manage to post something creative every day.
Made in the latest version of Hexels Pro with some photoshop post processing
thanks, Fez is one of my all time favorites.
Here's one I did last night: