So making my first pass at major forms and landmarks. I'm going to have a base for the feet soon as well as refinements to the anatomy and gesture.
Major glaring issue as I post this is the torso. Particularly the abdominal and pectorals. I'm going to refine those forms as well as make feet. For now bed.
Any CC is always welcome and appreciated!
Replies
Today I was able to refine the major landmarks in the torso, legs and arms. I also sculpted some feet, cleaned up the gesture a bit. At the moment I'm just concerned with proportions and gesture.
Admittedly I did most of my work on the profile and front of the sculpt. The back will need tlc next before moving onto the head. Still going to do some refinements and work on the back side of the sculpt.
As usual any CC is always welcome and appreciated!
Thanks guys!
Also here's a super sculpty bodybuilder anatomy I started tonight. I'm going to clean it up and move to push it past the previous base mesh.
brb
Let me just give you a little proportion critic!
Your character is way too small!
An average realistic dude should be about 7.5 head tall.
In video game we usually see character that fit a bit more in an ''heroic'' template also at about 8 head tall.
Yours just hit 6 1/4 head!
That's a good average man proportion check from Scott eaton's class
http://classconnection.s3.amazonaws.com/828/flashcards/474828/jpg/photo_11320121766831.jpg
Are you specifically talking about the rectus femoris dipping into the tensor fasciae? Gonna comb over the legs tonight.
@LRoy
Thanks man. I was taking a little creative freedom with the skull shape but I should have left a disclaimer that I was taking that direction. Otherwise the thread would mislead. Or vise vesa.
Thanks to everyone that came and dished out CC!