My name is Vipar and I represent a small group of people who want to put a 1st/3rd person action game together. We believe that we have a truly original story and concept, and we hope we can turn it into something incredible! We have started already, and we have the story basics down, and the GDD is still in the works…
Hey everyone! With Legacy dDo recently becoming available to everyone, I thought it might be fitting to give my plugin one last major update. Have a look! Swift manipulation of materials: There are automatic texture, utility, and shading group naming conventions to keep organized, all based on the material name: Get your…
*I hope I can post this here, cause I know it's not really cg related, but I really need help, so maybe the great dear luvly powerfull admins / mods can allow this for once . I finally got myself to pressing the exit game button on the World of Warcraft menu, so now I have time for serious things again. I got accepted at…
When we announced the Escape: A Polycount Challenge we were pleased to be working with such amazing sponsors: handplane, Marmoset Toolbag, Quixel and Valve. Three of our sponsors are tools developers for videogame artists and coming up with prizes was a no-brainer: Let's offer the winners licences to their respective…
*Master Post* Final Product (Jan 27) https://www.youtube.com/watch?v=uF_3FzNFfmg Jan 16 Hello fellow creator! I hope I am not too late for this train! I will be doing a VFX for this custom ability I thought of: Essence of the Glade (R) Hurl a magical projectile to a location which detonate upon impact, summoning a strange…
Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract 3D animator to work remotely on a new, unannounced project. The start date is flexible and the role will last for 18 months. Applicants should ideally be based in the UK or Ireland. Responsibilities: * Working with our…
Heya polycount. My name is Demeter Dzadik and I'm an 18 years old UK college graduate, and in an attempt to fancify my portfolio I decided to make a model a day. Then I got a good grasp of that concept's issues, so now it's just a "do a lot of stuff every day" whether that means completing half of a complex model or 15…
I would say the games industry is turbulent due to Global Events and the huge shifts of uncertanty post Covid. On top of this Seasonal Trends and so many different Technology Shifts going on. I have students making Assets for Dekogon with polycounts that I could only have dreamed of. Then there is the Economic Factors,…
Hi everyone, My names Lewis and I'm the Co-founder of Shadow Art Games. We are seeking artists to join our ever expanding team. About Us Shadow Art Games are based in the UK, but we work with many developers based all over the world remotely. The Project We are currently working on an exciting and ambitious project…