[Riot Creative Contest 2017] - Kassyndra

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Kassyndra triangle

*Master Post*


Final Product (Jan 27)



Jan 16
Hello fellow creator! I hope I am not too late for this train!

I will be doing a VFX for this custom ability I thought of:

Essence of the Glade (R)
Hurl a magical projectile to a location which detonate upon impact, summoning a strange area which grant everyone inside a high magic resistance. After a period of time a field of flowers blooms in the area, healing all allies and remove all debuff from them.

Midsummer's Daydream (R)
Hurl a magical projectile to a location which detonate upon impact, summons a strange area which renders everyone inside frozen in place and takes 80% reduced magic damage. Once the area expires, all allies inside are healed and becomes immune to all crowd-control effect for 2/3/4 seconds.

As its name suggest, I draw an inspiration from faerie and the Glade from which Pix originated. The VFX has 6 parts:

- Cast animation ✓
- The projectile ✓
- Detonation #1
- Lingering area 
- Detonation #2 
- Buff 

As I plan for it to be an ultimate ability, I allow myself a bit more room to play with its effect.




Jan 18
A mockup to see how it would/should look like.


This spell takes 9 seconds to finish so it is probably weak. Joke aside, I will be using Unity for this entry.


Jan 20
The cast animation. I also change the name of the 'spell'

Midsummer's Daydream (R)
Hurl a magical projectile to a location which detonate upon impact, summons a strange area which renders everyone inside frozen in place and takes 80% reduced magic damage. Once the area expires, all allies inside are healed and becomes immune to all crow-control effect for 2 seconds.



The projectile




Jan 21
The impact



Some minor tweak to the animation and timing



Jan 22
The area



Jan 23
The area animation



Everything composed



Jan 24
Minor tweaks



Jan 24
Almost there!



Replies

  • Kassyndra
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    Kassyndra triangle
    A mockup to see how it would/should look like.



    This spell takes 9 seconds to finish so it is probably weak. Joke aside, I will be using Unity for this entry.
  • Kassyndra
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    Kassyndra triangle
    The cast animation



    I've changed things for a bit, because the mockup version's projectile trajectory would be very impractical to code and also gameplay-wise (imagine it hovering and Yasuo came and use his Wind Wall). In this new version, the 'physics' of casting animation would support a straight trajectory of the projectile, and it also look more fun!.

    I also changed the color for quite a bit. I take a look at Elderwood LeBlanc and Death Blossom Kha'Zix because they have the closest color palette for my reference, and I've decided to reduce the purple and add more teal, to make it not very arcane and more 'natural'.
  • Kassyndra
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    Kassyndra triangle
    This will be for my next update!

    * Edit (Jan 21 3:05 AM, UTC+07:00)

    The projectile!



  • parag
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    parag polycounter lvl 4
    This is looking sooooooo awesome, waiting for next update.
  • Kassyndra
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    Kassyndra triangle
    The impact is done. I'm quite satisfied with it but I'm kinda worried that there is too much visual noise there. I might experiment with particle count and duration further.



    I've also changed the first 'pop' effect of the cast animation. It's not to my satisfaction and I think I need to experiment on it more
  • radm0bile
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    radm0bile polycounter lvl 5
    Sweet!! Color choices are superb! :)
  • Kassyndra
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    Kassyndra triangle
    I've tweaked the cast animation. I aim to make it look playful to fit with the faerie/the Glade theme. I'm quite satisfied with iT :D



    What do you guys think?
  • fakado
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    fakado polycounter lvl 4
    That looks great!
    Only thing that really stands out to me at the moment is that at the impact, the projectile slightly misses the target, not sure if that's intentional or not.
  • Kassyndra
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    Kassyndra triangle
    fakado said:
    That looks great!
    Only thing that really stands out to me at the moment is that at the impact, the projectile slightly misses the target, not sure if that's intentional or not.


    Ahaha I have to live with it for a while. It is actually unintentional (the script messes with the timing, so sad) but the spell is supposed to be AoE like Bard's R, so I think it's not too bad.

    But yeah, I should fix it if I have time tweaking. It's quite annoying for the observant viewer isn't it. Oh, by the way, your laser is super awesome!

    Edit: Fixed it. The culprit is not the script but the missile;s keyframe *facepalm*
  • Kassyndra
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    Kassyndra triangle

    Picture is super big so I put it in a spoiler!

    Anyway, no real update here. I've laid down the 'border' of the area and I'm making a texture for THE area. The pattern is modeled with parsley, sage, rosemary, and thyme motifs. I'm actually struggling for the pattern and Scarborough Fair came to my mind. It's lyrics is folklore-ish, fairy tale-ish so it would fit nicely with the theme. This site also claims that they have kinda magical properties so I think they would work. The site mention that thyme has special connection with fairies, so I put it in the center

    That's it for now. I'm off to make the texture. See you guys!

  • Kassyndra
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    Kassyndra triangle
    The ground is done and I've also laid a foundation for a 'barrier' effect. Things are close to done!



    Edit: It's sooooo pretty now IMO but I'll update it once everything regarding the lingering area is set and done.
  • fakado
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    fakado polycounter lvl 4
    That looks great, the colours are very nice!

    I personally think it could look even cooler if the flower and cracks occasionally pulse power and light, or had like some energy slowly seeping out from them if you wanted to take it a step further.
    Also what about making the sphere higher poly so that you can't see the hard edges at the top?
  • Kassyndra
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    Kassyndra triangle
    @fakado

    Don't worry, it's gonna be in the animated version for sure! And I went back and increase the poly of the sphere already so no need to worry about that. I think I might deliver something tonight (where I live) but so far so good!
  • mrblimack
    Nice! 

    Can't wait to see the animated version ^^
  • Kassyndra
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    Kassyndra triangle
    Tomorrow I have to go outside so I need to go to bed now. The area animation is almost done (whew). It is looping for now so I can observe it better.



    I was thinking about adding some mushroom and flowers sprouting, but it is almost overwhelming right now so I guess I have to drop that idea *sigh*.

    //Note that I reference the duration and motion from Kindred's R, which I think has the most beautiful VFX and SFX.

    What will be in the final version:
    - The glowing orb that grows as the 'ring' draw closer. This would help indicate the expiration.
    - Possibly some particle that float still inside the dome during the first part. This is to visualize that movement are stopped inside the area.
    - Mandatory detonation effect, but with softer feels because you are being healed!
    - I might do something with the border particle.
  • fakado
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    fakado polycounter lvl 4
    Love the way it looks and the collapsing rings! Looking forward to the final version :)
  • Jchisolm
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    Jchisolm triangle
    I really love the colors and how they fade towards a yellow as it ends. The texture for the center of it itself is looking really sweet so far. Definitely excited to see how it's all integrated with the rest of the effect. 
  • mrblimack
    One thing : I hope you win ^^

    This is perfect!
  • DeviousShadows
    I don't understand how people manage to get such a well mix of colours, I'm in love with the shield you made!
  • Kassyndra
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    Kassyndra triangle
    Only a buff VFX left! As always, all suggestions are welcomed.



    PS. If your plan to meet up with your friend turns from 1 hour to 8 hours, you're probably doing something wrong.
  • Kassyndra
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    Kassyndra triangle
    A quick update



    I add an additional flash of light to signifies when the area expires, and also some tweak in particle movement. I am super happy I can get that 'swirling magical cloud' working now.
  • Kassyndra
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    Kassyndra triangle
    The deed is done my friends! Behold the ultimate kinda-supportive-but-can-backfire-and-also-super-hard-to-master spell, Midsummer's Daydream!



    Fun fact: The buff (That small half barrier at the end) that grants crowd control immunity is internally named 'Petrichor'. It means the fresh smell after the rain, and nothing but it would refresh you from the daydream inside the pocket Glade!

    Fun fact 02: This is WIP because some particle needs to be tweaked, namely the green spore at the area expiration. It lasts longer than the buff!
  • Kassyndra
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    Kassyndra triangle
    I will stick around and will try to share my references. Hope they can be some help to you guys!
  • fakado
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    fakado polycounter lvl 4
    Beautiful work :)
  • AntonioEffectsFX
  • Kassyndra
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    Kassyndra triangle
    The final version.



    Thank you everyone! I want to say something more elaborated but I just cannot think of one. This is the first ever worldwide official contest I've entered and it's so amazing to meet so many talented people here. Don't forget to submit by 31st! Cheers for you all!
  • Pop2corn
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    Pop2corn triangle
    Love the impact and the colors, good job !
    The shield area fading is a bit weird to me, maybe I would do transition where this sphere scale to sphere B as his shield buff, then you can add impact effect to tell the effect is complete and that he received the buff with sucess ^^

  • Kassyndra
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    Kassyndra triangle
    Pop2corn said:
    Love the impact and the colors, good job !
    The shield area fading is a bit weird to me, maybe I would do transition where this sphere scale to sphere B as his shield buff, then you can add impact effect to tell the effect is complete and that he received the buff with sucess ^^

    I did submit it though, but I'll keep that in mind! I have a lot of thing to explore :blush:

    I intend it to be like an AoE heal impact like Kindred's R, so it is kinda tricky to create a buff application for sure. There's still a lot of thing for me to learn.
  • DeviousShadows
    I'm amazed at how fast this took you. 14 days for something of this standard...
  • UndeadMeddler
    I came in late but still just want to say that your final version is very beautiful. I especially like the bouncing animation as well as the colors of the impact bubble!
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