Hiya, i'm finishing a game engine and I would like to hear from experienced game level designers about a serialization/persistence problem. imagine I have a class called "Pet" in python: class Pet: def EmitSound(self): soundDrv.play("genericPetSound.wav") then I inherit two classes... Dog and Rhino //Dog.py file class…
Hi everyone, I was hoping to get some feedback on my latest 3D scene. I recently switched to Blender from Maya so I used this project as a way to learn the ropes, and I must say that Blender is awesome! Right now all this work was done solely in Blender (for learning purposes) but the plan is to put this scene into…
Short introduction Hi! my name is Ryan Thomason-Jones, i'm a 20 year old environment artist from the UK. Been doing 3D for around 5 years now, just graduating from Staffordshire University! You can find my artstation here: https://www.artstation.com/ryanthomasonjones What are the aims of this project: * Create a sci-fi…
Hello Everyone, I just wanted to touch base with you and let you know a little of who we are and what we do. We are PoBros Inc, a small team of people dedicated to creating high quality Casual Video Games. We completed Alice's Magical Mahjong and it was released with great success! Please go and check out our game here:…
Your scene is progressing nicely, especially from first page to you current update! For me, I'm really enjoying your sculpts but feel like your diffuse maps are of mixed quality. I'm seeing a lot of high frequency information on some while others have broader and bigger shapes. Some things look very photo sourced while…
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
The main drawback of asset packs and material libraries is that they cover too small square area like 2x2 m and designed for tiny texel size. Those materials are just flat snapshots, no way to change details distribution or re-composite easily . Also you lose a way to do any conscious art selection what key things to show…
I've been working on this small environment for a couple of days, mashing the environment together using megascan assets and textures. The main shot of the scene is: I did model the sword, just haven't gone around texturing it just yet. I do plan on modeling a few more assets for this scene. I had purchased this…
Introduction My project is the interior of a safe room for an epidemic such as a zombie apocalypse. Goals Improve speed in UV unwrapping Improve quality in scene lighting Learn to create realistic hand painted textures Create a flushed out scene with a high quality render Planning Find References Create a model list In…
Hi all! I've decided to challenge myself and created a stylised graveyard scene. I've never attempted a stylised scene before as I usually create realistic PBR environments/props. At this stage I'm uncertain as whether to hand paint the scene or use substance to create a stylised look. Attached are images of the scene.…