Introduction
My project is the interior of a safe room for an epidemic such as a zombie apocalypse.
Goals
Improve speed in UV unwrapping
Improve quality in scene lighting
Learn to create realistic hand painted textures
Create a flushed out scene with a high quality render
Planning
Find References
Create a model list
In Maya
Block out scene
Basic Lighting
Create models quickly and UV unwrap
Replace block out with flushed models
Import into
Unity
Apply textures and different maps to apply realism. (Use some hand painted textures)
Light the scene
Test render
Tweak any issues with the scene
Final Render
Setting
A Safe room created years after the zombie apocalypse started.
Assets
Table
Storage shelves
Cans of food
Weapons
Barricaded door
First aid supplies/Kit
Chairs
Water bottles
Scene In Progress Renders
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