Hello all, I hope everybody is all right. So I've been having problems with my model when I bake it. I tried to change the front and rear distance when baking, remake the model, and different versions of SP and so far I got the same result. That black line doesn't seem to be going away and I don't know what causes it. The…
Hello everyone. I am in need of some help, because I can't resolve this issue. As shown in the pictures I can't hide the seam. I tried with stamp tool and it didn't work and honestly at my current state of knowledge I don't know any other way. And the most frustrating thing is that I made a similar model (just a bit…
Hello everyone, I've made a short tutorial on Painter. It is geared towards people who may have never opened the software, or just used it a few times and want to get working in the package as quick as possible. It doesn't go over the more intricate features (smart materials, importing particles, etc) but it does go over…
@zachagreg should normal come out completely identical?...I did a check with "Rocky And Sandy Ground" material from substance source and there's a small difference. Am I nitpicking? :D Exported with normal channel only turned on Exported with height channel only turned on
Uh yes, the whole idea of Substance is than any graph can actually be reused as a node. Just set inputs and outputs, and then drag that graph into another graph. Batch baking is something else though, you can't really do those things through nodes.
Heys everyone trying to lean how to fix issues with baking before i texture. this. I retopod in Maya and Uved in maya if that means anything here. And are "Baking by name" i was wondering why these weird artifacts are appearing on my mesh in some places? anyone know what might be causing them. Thanks :)
Not sure what happened considering the project has been going smoothly until now but suddenly all of my geo is rendering black in OpenGL. It looks fine in IRay though, can somebody help me resolve this issue? I've reset just about every option possible in 3D view with no luck.
Heya, Currently i have 3 different meshes (gums,teeth,tongue) which i have started to texture already. Is it possible to add my head model into the same project? I cannot seem to find a way except making a new project and importing all 4 meshes, and then retexturing...... Cheers!
I've imported a resource into Designer that I built in Photoshop to save some time. Simply put, I'm trying to tile that resource with equidistant spacing around it. For the life of me, I can't figure it out. I've tried a few different way now and can't get the result I want. Not sure if I need to put something in the graph…
For the last couple hours i've been trying to figure out why my GPU is not working with Designers Iray renderer.There's not even an option for it! My CPU will run at 100% while my GPU sits in idle, it doesn't even show up in options: While for others it looks more like: I appreciate any advice and for reference my GPU is…