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Substance Designer 5.5.1: OpenGL rendering black geometry

polycounter lvl 3
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jaspilar polycounter lvl 3

Not sure what happened considering the project has been going smoothly until now but suddenly all of my geo is rendering black in OpenGL. It looks fine in IRay though, can somebody help me resolve this issue? I've reset just about every option possible in 3D view with no luck. 


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