Not sure what happened considering the project has been going smoothly until now but suddenly all of my geo is rendering black in OpenGL. It looks fine in IRay though, can somebody help me resolve this issue? I've reset just about every option possible in 3D view with no luck.
Replies
If I open light properties and enable the rim and fill lights, those will work. Toggling the key light has no effect.
Rebuilt shaders
Toggled post effects in camera
Changed environment HDRI file
So here is the
WORKAROUND SOLUTION:
I copied all my nodes and pasted them into a new graph and it's working just fine...