Just practicing a render of a skull. Using an in-browser photoshop-like program using a mouse: Pixlr.com (I'm like 1% done) RIP: (render in progress) Reference: Btw, does anyone know how to make a GIF of a WIP? (instead of posting multiple separate images?) Thank you.
Howdy! I've been working on this UE5 scene on and off while learning Substance Designer, and finally got it to a state that I feel comfortable to ask feedback. I am relatively new to environment art and this time I decided to use exsisting concept instead of making my own. So, the scene is loosely based on the concept by…
Yo dudes! I didnt get any feedback in the previews post so I decided to make a separate one for upcoming wip progress.. Also added some close-ups as well.. Got some noodeling left to do, maybe add something to take him to a more personal level.. Tips/feedback appreciated! Thanks!
C&C very much welcome. Just started this yesterday, this is my high poly wip @18000 tri's. concept by Justin Adri www.justinadri.com This piece is going into my pitchbook for a UT3 mod. I also wanna say this is my first gun I've attempted. Any tips when it comes to guns would be helpful.
For my graduation project I wanted to work from a concept and I chose Tibet Dragon by Boulivet Alexis. I will try and update this as much as possible, but at least once every end of the week. Would love to get whatever feedback small or big. This is the reference - As this character is quite exaggerated and stylized and is…
Nyello Polycount!, to start off i'm fairly new to ZBrush(few days old), i'm currently working on a little character guy thingybobber and im kind of baffled on how to do these floraly/flamey bits! , any tips/advice would be greatly appreciated! ::Concept Thinger:: this image is not my own, i found it online & using it as a…
So here is my latest wip. This is the first time I am using marmoset and couldn't figure out how to tile textures on meshes... so the floor is way off on scale. I also plan if I have time to day to take all this into udk. So not all the textures are complete and I dont have any spec maps created yet. But with that, please…
Hi! I would really appreciate any critique on this project on how to improve it. I was going for a fancy study in a old manor at night time. The camera angles are not final, just wanted to get overall pictures of the room. I am mostly struggling with composition and lighting, I want the place to feel lived in but still…
Hi everyone! I'm a mostly-self-taught artist and I'm trying to learn as much as I can to give myself the best possible chance in the games industry. I especially like making and texturing props, although I'm trying to figure out environment art as well. I have a terrible habit of starting projects and then not finishing…
I started this project as my second environment portfolio piece. I only worked on Sci-fi props and environments so far. That's why I wanted a piece on a historical environment with terrain, vegetation and such. I'm taking my time to make them as good as possible. References and inspirations: I started by sculpting and…