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[WIP] Old Norse/Viking Village

polycounter lvl 6
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despair polycounter lvl 6
I started this project as my second environment portfolio piece. I only worked on Sci-fi props and environments so far. That's why I wanted a piece on a historical environment with terrain, vegetation and such. I'm taking my time to make them as good as possible. 

References and inspirations: 

I started by sculpting and texturing wooden planks and putting them into modular building blocks to use for later
 

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  • despair
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    despair polycounter lvl 6
    Here are some scene tests I did for lighting and construction using placeholder props and megascans 
     
  • despair
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    despair polycounter lvl 6
    Here is some progress albeit it might look backwards since I removed most of the outsourced assets and textures
    - decided on comp, sculpted terrain and added spline path to it 
    - finalized and rendered main trim textures
    - I spent too much time to add procedural noise in the engine to vertex paint, but it didn't work as intended so i dropped it. Instead I will create dirty version in substance. 

    next:
    - improving building thatch roof materials
    - creating plain tileable textures for large sections of wood and mud with dirty variations
     - creating terrain mat
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