I thought i had given up on this.., but i got some free time in the new year and i finally picked it up again, determined to finish. really determined. It was bugging me. The goal now became to create a generic model which can be used to create other characters relatively easily from. The hairs still based on my original…
Hi Guys! Still quite new around here and looking to get more involved. What better way than making a WIP thread! I'd love some feedback and it's always appreciated. I thought this would also be a good way to really push myself and get involved with the community! The concept comes from Shin jong hun…
I'm trying to model a series of lesser known World War 2 weapons mostly submachine guns at the moment, the hardest part I find to model are the receivers depending on how complex the weapon is though, I have a history of not being able to "finish" models which I'm trying to get rid of. I often end up stuck on a model not…
Hey all, I am working on my portfolio and have decided to do a house. I have been using PBR workflow for the entirety of my education and wanted to try hand painted textures for this one. If anyone could give me some tips or direct me to some tutorials on how to make modelling this guy easier I would be very appreciative.…
Good evening, guys, first time here in Polycount! I'm happy to finally share one of my first character projects here with you all. I hope to get honest feedback. :smiley: A friend from college made this very cute concept, and I decided it would be an awesome exercise to model as a game-ready character. Tribal Girl concept…
Hey polycount community! Semi-newbie game artist over here. I'm a 1st year game student. Basically, I (along with the rest of my classmates) were given the same mesh to work with, a simple low-poly, pre-UV'd jet plane. The assignment is to fully texture it and then model some other type of attachment for the plane and…
I had been previously posting the wips for this project on my sketchbook post, but figured it was about time to make it's own thread You can fins the past wips here:https://polycount.com/discussion/167362/sketchbook-luiz-carvalho#latest
*UPDATE September 22nd 2009* Hey guys it's UPDATE TIME! We on the ME:S team have been working really hard these last few weeks to bring you guys an update! We took a small break for various reasons but things are back on track and better than ever! I'm currently working towards getting another playtest ... might happen in…
A prop I'm designing for my junior 3D class at Ringling College of Art and Design. We were asked to pick an intellectual property and design an articulated prop that would fit within that universe. I chose the Disney movie Atlantis: The Lost Empire. I decided to kind of merge the two different styles of technology in that…
Hello again.Been working on that weapon.It's still WIP,so I need comment and critiques,thanks! TEXTURING-IN-PROGRESS: HI POLY: BAKED NORMALS: LOW POLY WIRES: FLATS-WIP From top-left,clockwise;Diffuse-Spec-Normal-Gloss