Half-Life 2: Short Stories is an episodic mod for Half-Life 2 focused on showing some different sides of the Half-Life Universe. Human Error and Paradigm Decay are the two story arcs that we have on the go at the moment, each will span 3 episodes, each having around 45 minutes of gameplay. The two arcs differ greatly from…
Hello, my name is Jason Lavoie and I am currently 18 years old, living in Canada (Kingston, Ontario). I have been modeling for over 2.5 years now, and Im currently looking into getting into a Game Design University of some sort. I have been part of many modification projects that have taught me many valuable skills. Be it…
XBLA Real Time Strategy Game A group is getting together to work on a 3d RTS game for the XBox platform. We need more 3d/2d artists to help produce a quality game that the XBL Community will enjoy. The Plan Build a fairly simple single player/multiplayer sprite game for the XBox platform. The exact idea for this game is…
Our game development team is currently working on a dinosaur game for mobile platforms. We require 27 textures "hand painted". All assets must be AAA Quality. We need textures that make good use of highlights, mid tones and shadows in the hand painted style. All lighting / shadows must be painted into the texture as our…
Howler 11 released VFX friendly digital painting software Howler 11 is now available for order. Below is short list of what's new in Howler 11. You can find out more and order Howler 11 by visiting us on www.squirreldome.com as well as www.Thebest3d.com and our PDHowler channel on Youtube.Howler 11 now has a new lower…
Mothership Entertainment is growing quickly! We've just completed our playable prototype and we're looking for another qualified artist to join our environment artist and help us build the prototype into a great-looking game. We've been using Unreal Engine 4 since the beginning of November. The ideal candidate will be able…
Yo guys, a while ago, some other gnarly polycounters and i started up a sweet ass collaborative effort. it was on hold for quite a bit due to work commitments, but it's now back up and running. the idea behind the collaboration was to create a scene from The Silmarillion (a Tolkien book), which features an elf fighting a…
As i was trying to export mesh to texture it on Substance Painter. First i used obj. format file size, it was around 45 mb, after that when i exported it as fbx it came out as 14 mb; and i could not see any difference with the export in terms of result. Am i doing something wrong here, i dont understand how come such a…
I started modelling this Toyota last month in order to practice making cars more. It's pretty close to completion but there are still a fare few things I need to do like the fog lights and the wipers. Currently the model is 45k Triangles but I suspect it will be closer to 47k when I am 100% complete. Would love some…
Hey all, long time no post. I've still been plugging away at this. I attempted to use the 'ultimate trim' technique for a few of my assets, however I went far too intense in my normal maps and didn't have the 45-degree angle bevels needed to help disguise the harsh 90-degree angles on the models that use the trim textures.…