Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
I am currently texturing a character and weapon to look like
Blizzard’s overwatch. I have never done hand painted textures before and am struggling
a bit. I am wondering if it reads as overwatch or if there is anything I can do
to push the textures? I include my WIPs and a reference sheet along with the
concept art I am…
Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
I'm trying to find a good production solution to paint unique diff/norm/spec details/stamps onto an existing environment textured with tiled materials. Very much like Rage, by id, I'm looking to create a uniquely textured environment using Virtual Texturing. I've tried 3D Coat, which I own, but it has some limitations and…
Hey all, I'm just trying to put together a decent texture for an environment I'm working on. I've basically created a number of diffuse textures which I'm happy with, the spec is ok I think but it still doesn't look as good as I'd like. This may be down to the normals but I'm open to suggestion. I've just CrazyBumped the…
Looking for a 3D digital painter to paint a high-detail miniature model for my tabletop game, The Hunt Eternal. This is for key art and marketing — I’m not looking for game-ready PBR textures but instead a hand-painted, stylized render like you’d see on box art or Kickstarter campaigns. Project Overview: * 1 STL model…
Hey guys! I've gotten some really great feedback from you guys and I've done my best to incorporate those suggestions into my textures. I would love to hear your feedback on these updated textures. My goal is a more realistic version of Corvo Attano's folding sword from Dishonored 2.
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
"I just make the textures entirely in Gimp (besides occasional temp edits just for visualization in Blender of course)." Ok well my compliments! I've been a member here since 2015, now if memory serves it's a first for myself replying to a thread where an artist is actually using an image editor to texture their work so…