Hey everyone, so i wanted to work on my textures and all that jazz but i need to get my modeling mastered first. i have a couple of questions concerning. Tri's and (i dont know how to word this) but how the uv's are set up? or diff style of uv's? i have picture examples. picture 2 is a barrel and the uv's are all right…
Hey guys i finally had the opportunity to work on him again and finished this Project :) Thanks for the Feedback here is the final result: Orc Bust https://artstn.co/p/3or2Am
My vision was create something that was gross but still fun and not scary. I started with a rough Zbrush sculpt to get my base mesh and some shadow information. The Retopology and Baking were done in 3D-Coat. UV`s where done both in 3D-Coat and 3Ds Max. For the painting base, I used my baked AO map as a guideline before it…
Hey polycount! This is a character I created for my FYP at university. Though its one of my best models, I want to rework it from the high poly model and try to create a character model (hopefully) worthy of being my first portfolio piece. So Im looking to the people at polycount for guidance on getting it up to…
Hi! Here are my little piece of shame :D I was demotivated a bit after painting stones for couple of days(my first thread) and decided to make something complex. So, here are my little(gg, about two weeks) try to model and texture. Wire Diffuse And a concept all was made from(not mine) Base mesh was made in ZBrush, but i…
Hello guys, wanted to share this character I made for a game called Realms of Conquest around 3 years ago. Original game character had only around 3k polygons and one 2k spec/gloss texture that was polypainted in zbrush and later tweaked in photoshop and I wanted to reuse the sculpt I did back then and try to create a…
Hello everyone, first thread here for me! I'd like to share this model I've made while following Katon Callaway's CGSociety course High-End Fantasy Game Art Creation. It's been a great learning experience for me, since I'd never really used ZBrush properly before. This is the Behance link for the project:…
Continuing my Warhammer 40k Ork weapon fan project. Now onto a Huge Choppa. Based on Official concept art. I have made some changes to the design thanks to feedback from discord Servers. Currently near the end of the sculpting phase in ZBrush, looking to move onto retop in Maya once ready. (Original Concept Art, Credit to…
Thank you for your guidance. I think I’ve got the general idea. When poles appear at corners, the corresponding arcs will be larger. Conversely, adding supporting geometry shifts the poles to other positions to achieve tighter arcs. The exact location of the poles is not critical. What matters most is whether the light and…